World Overview
Drekirökr's world is post-apocaliptic, and the story itself is categorized at a mixture between fantasy and science-fiction.
Set in the future, without (a lot) of ships flying around the universe, nor much of those common things in science-fiction. Ambience is supposed to be a mix between medieval, actuality and pinch of steam and cyberpunk here and there. All of this giving diversity, and making of Drekirökr a strange mixture.
¿Peace? Yes, teoretically. Humanity is in war against almost every living creature ("every hostile specie"), being the reason for it that all animals have mutated, and some are intelligent enough to make alliances and civilizations.
Set in the future, without (a lot) of ships flying around the universe, nor much of those common things in science-fiction. Ambience is supposed to be a mix between medieval, actuality and pinch of steam and cyberpunk here and there. All of this giving diversity, and making of Drekirökr a strange mixture.
¿Peace? Yes, teoretically. Humanity is in war against almost every living creature ("every hostile specie"), being the reason for it that all animals have mutated, and some are intelligent enough to make alliances and civilizations.
Magic Engineering
Mutated animals and even "magical" abilities also derive from human-doing. In the past, there was something called Magic Engineering. It born when using the Yggdrasil, humans got to Niflheim, the world of mana and the dead, and started to use that unknown material to get results that were just impossible or much harder by normal methods. Things as levitation, teleportation, and even the capacity to alter the energy and space behavior, known in that moment as "Magic", citation of the fantastic concept.
On the other hand, humans and animals were also used for experimentation. Mutations and magic users bred, and mixed between the population, causing then the forced evolving of humans.
On the other hand, humans and animals were also used for experimentation. Mutations and magic users bred, and mixed between the population, causing then the forced evolving of humans.
Races
By the Magic Engineering doings, humans started to mark great differences one to another, sometimes even making divisions and grudges, from the mutants to the normal people (rather "less-mutated ones").
In the Drekirökr times, these races would be the Alekians, Parnassians, Utgarims and the ones known vulgarly as Yamashiru-ren (referred by scientists and investigators as lilim humans). The first ones are just so similar that is not even noticeable differences (but since they got separated from the rest for a couple of ages, it's not discarded as another race). The Utgarims are some kind of animals closer to humans, or maybe opposite, humans closer to animals, it's even a common matter between investigators. Yamashiru-ren, on the other hand, are mutated humans, with fluffy ears as their main difference.
The two later races have grudges against the Alekian and Parnassian, Utgarims being hostile, and Yamashiru-ren maintaining themselves separated from the rest.
In the Drekirökr times, these races would be the Alekians, Parnassians, Utgarims and the ones known vulgarly as Yamashiru-ren (referred by scientists and investigators as lilim humans). The first ones are just so similar that is not even noticeable differences (but since they got separated from the rest for a couple of ages, it's not discarded as another race). The Utgarims are some kind of animals closer to humans, or maybe opposite, humans closer to animals, it's even a common matter between investigators. Yamashiru-ren, on the other hand, are mutated humans, with fluffy ears as their main difference.
The two later races have grudges against the Alekian and Parnassian, Utgarims being hostile, and Yamashiru-ren maintaining themselves separated from the rest.
Astral Planes
¿What does astral planes refers to? In Drekirökr world... is like an onion. An object that has multiple layers, every layer being in a different dimension. The thing that makes them one object is that they're aligned in X, Y, Z and time dimensions, and are aligned too by a fifth dimension. There are some more variables that cause that phenomenon to occur, but the basics are that.
The planes of the Earth are three, and their names are based in the Norse mythology.
-Midgard: Where the humanity lives. Mana was discovered apparently by Remiel Zouvelekis, who in the 18th century of our chronology made the first travel to Niflheim, getting there using the "Mystic Tree Yggdrasil", who connects all the planes.
Midgard is a condensed version of Midgard, Utgard and Vanaheim from the Norse mythology. Races here are Alekian, Parnassian, Utgarim, Yamashiru-ren and "Lilims" (mutated animals).
-Asgard: House of Asgardians, race originated a little before than humans, along with Alfvens (elves) whose are normally treated as servants by the Asgard people. The plane of Asgard is nearest to Niflheim (fifth dimension-wise), where mana originates and flows. For that reason, mana influences are present in Asgard naturally, and it even filters in, making Asgardians and Alfvens natural "magic" users.
Asgard is condensation of Asgard, Alfheim and Muspellheim from Norse mythology. It's inhabited by Asgardians and Alfven, and by some "natural varieties" of Lilims.
-Niflheim: Burned and deformed by immense quantities of mana that originates there, by unknown reasons. Apparently is an unique chemical element, capable of filtering between close planes, depending on distance in the 5th dimension. There's an hypothesis that says mana is a degraded form of ectoplasm. The dead, that can only survive in Niflheim, when deteriorate, produce mana. Strange is, though, that living dead are only possible in presence of such horrible quantity of mana, so it's unknown which was first.
Niflheim comprehends Niflheim, Svartalfheim and Hel from Norse mythology. It's inhabited by Svartalvens, the Nidavellir inhabitants (dwarven) and the dead. Also, there are strange lilims lurking here and there, most of them feeding from the dead.
The planes of the Earth are three, and their names are based in the Norse mythology.
-Midgard: Where the humanity lives. Mana was discovered apparently by Remiel Zouvelekis, who in the 18th century of our chronology made the first travel to Niflheim, getting there using the "Mystic Tree Yggdrasil", who connects all the planes.
Midgard is a condensed version of Midgard, Utgard and Vanaheim from the Norse mythology. Races here are Alekian, Parnassian, Utgarim, Yamashiru-ren and "Lilims" (mutated animals).
-Asgard: House of Asgardians, race originated a little before than humans, along with Alfvens (elves) whose are normally treated as servants by the Asgard people. The plane of Asgard is nearest to Niflheim (fifth dimension-wise), where mana originates and flows. For that reason, mana influences are present in Asgard naturally, and it even filters in, making Asgardians and Alfvens natural "magic" users.
Asgard is condensation of Asgard, Alfheim and Muspellheim from Norse mythology. It's inhabited by Asgardians and Alfven, and by some "natural varieties" of Lilims.
-Niflheim: Burned and deformed by immense quantities of mana that originates there, by unknown reasons. Apparently is an unique chemical element, capable of filtering between close planes, depending on distance in the 5th dimension. There's an hypothesis that says mana is a degraded form of ectoplasm. The dead, that can only survive in Niflheim, when deteriorate, produce mana. Strange is, though, that living dead are only possible in presence of such horrible quantity of mana, so it's unknown which was first.
Niflheim comprehends Niflheim, Svartalfheim and Hel from Norse mythology. It's inhabited by Svartalvens, the Nidavellir inhabitants (dwarven) and the dead. Also, there are strange lilims lurking here and there, most of them feeding from the dead.
The Plane of Midgard
The continent of Aleko, where the adventure begins! Here we have three human settlements.
Fierro, a mining town, where melee soldiers are trained. Our protagonist, Hikari Morishita, lives here.
Havoc, a port town, not much more than that...
And finally the town of Aleko, the place where the marvellous (?) Aleko Academy is.
There are also two important "passages" that communicate one town with the other. The Phamas Forest, which is between Fierro and Havoc, and the Haleko Mountain Pass, which communicates Havoc and Aleko (I'm very original with names --yeah it's sarcasm haha).
Ardmore. A place with not much of interest, although it will be a recurrent destination. AND it's way too far from Aleko, in terms of monsters! (these are really beasts).
Ardmore has a nice set of 4 towns!
New Parnassus, the reconstructed town. It's main attractive is his port, but also is where the Parnassus Combat School resides (here students prepare themselves and later move to Aleko Academy, where they specialize).
Heitlod, which is near Parnassus. Not much to say. Nothing on it is decided (by now it will be one of the "extra towns", so it's "reserved" for a little surprise heheh).
Similar case goes with Giles, another extra town.
And Ardmore Capitol City, the continent capital.
Also, towns in this continent are connected by trains.
Now... Cyr! This is a cold place, which has only one settlement. That is, Cyr. The port is located very far from town (being at the coast, when the town is between mountains at the central area), but is connected by train lines too.
Yamashiru, also called neo-japanese empire! The only territory that's not allied with the rest (by diverse motives). Features the high-tech city of Eddie! (you see the reference? Eddie?). As a sidenote, our protagonist is native from here.
Central, the great divergences continent. It's inhabited by multitude of tribes and races. The Utgarim have their settlements here too, whose have grudges against humans, but still are kind of pacifists. There was once, though, one utgarim attack to one human town, the Old Parnassus.
There are also the Nok tribe, whose just live peacefully between the mountains.
The Central continent features 3 towns (Abasantis, Abantiades and Syrinx), along with the ruins of Old Parnassus. Most of these towns are located in the west part of the continent, near shorelines, being Old Parnassus the only one that went inside it (and was destroyed).
Also there are the two ‘relic towers’, one of which is the Syrinx Tower (which gave the town it's name) and the Tower of Victory (you know something 'bout Nirvana?).
There's also the east territories, which are still unexplored. The Vanaheim continent and another large land mass simply called "the unnamed territories" (they are so hostile that are supposed to have no civilization there, only what would the monsters do by themselves).
Fierro, a mining town, where melee soldiers are trained. Our protagonist, Hikari Morishita, lives here.
Havoc, a port town, not much more than that...
And finally the town of Aleko, the place where the marvellous (?) Aleko Academy is.
There are also two important "passages" that communicate one town with the other. The Phamas Forest, which is between Fierro and Havoc, and the Haleko Mountain Pass, which communicates Havoc and Aleko (I'm very original with names --yeah it's sarcasm haha).
Ardmore. A place with not much of interest, although it will be a recurrent destination. AND it's way too far from Aleko, in terms of monsters! (these are really beasts).
Ardmore has a nice set of 4 towns!
New Parnassus, the reconstructed town. It's main attractive is his port, but also is where the Parnassus Combat School resides (here students prepare themselves and later move to Aleko Academy, where they specialize).
Heitlod, which is near Parnassus. Not much to say. Nothing on it is decided (by now it will be one of the "extra towns", so it's "reserved" for a little surprise heheh).
Similar case goes with Giles, another extra town.
And Ardmore Capitol City, the continent capital.
Also, towns in this continent are connected by trains.
Now... Cyr! This is a cold place, which has only one settlement. That is, Cyr. The port is located very far from town (being at the coast, when the town is between mountains at the central area), but is connected by train lines too.
Yamashiru, also called neo-japanese empire! The only territory that's not allied with the rest (by diverse motives). Features the high-tech city of Eddie! (you see the reference? Eddie?). As a sidenote, our protagonist is native from here.
Central, the great divergences continent. It's inhabited by multitude of tribes and races. The Utgarim have their settlements here too, whose have grudges against humans, but still are kind of pacifists. There was once, though, one utgarim attack to one human town, the Old Parnassus.
There are also the Nok tribe, whose just live peacefully between the mountains.
The Central continent features 3 towns (Abasantis, Abantiades and Syrinx), along with the ruins of Old Parnassus. Most of these towns are located in the west part of the continent, near shorelines, being Old Parnassus the only one that went inside it (and was destroyed).
Also there are the two ‘relic towers’, one of which is the Syrinx Tower (which gave the town it's name) and the Tower of Victory (you know something 'bout Nirvana?).
There's also the east territories, which are still unexplored. The Vanaheim continent and another large land mass simply called "the unnamed territories" (they are so hostile that are supposed to have no civilization there, only what would the monsters do by themselves).